Digital

Literacy

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AGE

5 – 17 years old

CLASS LENGTH
90 minutes
FREQUENCY
once a week

What will you learn?

Digital Literacy

This patch educates students to become active agents to use the technology found in everyday life. Learning to code allows for developing a series of core competencies in the contemporary world, better preparing people for the challenges of the digital age. These competencies help expand creative and innovative potential through project development. Far beyond just creating games, applications or robotics items, students become able to keep pace with new technologies.

Programming

Playful and intuitive programming logic with Dash & Dot robots, promoting computational thinking in a fun way.

Games

Development of 2D and 3D games on various platforms, creating phases, scenarios and characters. Programming variables, functions and logical conditions.

Applications

Development of applications for smartphones, with Design Thinking techniques and programming language.

Robotics

Learning about electronic circuits and programming logic with design support and drone assembly.

CONCEPTS AND SKILLS DEVELOPED

Contribution with ideas
Problem solving
Improving attention and focus
Collaboration on projects
Questioning
Time management
Innovation
Computational logic
Logical thinking
Visual and textual programming
Digital education
Digital safety

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